Fighting Spirits Again World of Light

Super Boom Bros. Ultimate: The World of Light true ending

Information technology isn't plenty to defeat World of Low-cal's large bads, but it'll take some work to get the World of Light true ending. Shacknews is here to aid.

The following guide features spoilers for the final minutes of World of Light. If you wish to get in spoiler-free, plough dorsum now.


Super Smash Bros. Ultimate features a total-diddled story way chosen World of Lite and it's one that's far more robust and lengthy that ane would look. It also gets a little more circuitous than expected, with Galeem only turning out to be one side of a villainous coin. Halfway through the story, later defeating Galeem in battle, Dharkon shows up as the ultimate force of darkness. But somewhen chirapsia Dharkon in battle isn't quite the terminate of the story, either.

Players soon discover themselves in a realm where Dharkon and Galeem battle information technology out for supremacy, with the player able to tip the scales by defeating certain Spirits. Eventually, immigration enough of one side's Spirits and a lieutenant Primary/Crazy Hand opens a path to one of the key bosses.

And so patently, I'm supposed to shell Dharkon and conquer the forces of darkness, right?

Dharkan

The obvious move would be to fight the forces of darkness, culminating with a second disharmonism with Dharkon. The Dharkon fight goes much like the outset and the same strategy from the first battle will use hither. Defeating Dharkon destroys the forces of darkness.

For a refresher, Dharkon's attacks include:

  • A pair of portals, where Dharkon's tentacles will stab through.
  • If Dharkon moves to the side, it'll fire off a powerful beam.
  • Orbs will fill the screen and operate like Ten Bombs. Find a safe spot and wait for their blasts to misemploy.
  • A shockwave of darkness will motility across the screen. Yous cannot block this, and so roll out of its way and try to continue up.

Unforunately, that leaves Galeem standing and he gain to engulf the entire world in light, destroying everyone in his path. This is the bad ending.

Look, so I'thousand supposed to beat out Galeem and conquer the forces of light?

Galeem

If chirapsia Dharkon isn't the movement, and so the motion must be to defeat Galeem and his agents of light. Practice the same plan and fight your way towards Galeem. Once enough Spirits and his Mitt lieutenant is defeated, a second fight with Galeem opens up. Apply the same strategy as before to defeat the embodiment of light.

For a refresher, Galeem'due south attacks include:

  • When purple lines fill the area, they'll become mortiferous lasers. Stand away from them.
  • If Galeem splits its core into iii, it'll shoot out waves of fireballs.
  • If Galeem'southward tendrils fill the peak of the screen, move to a rubber spot, considering they'll stab direct across.
  • Orbs will fill the screen and operate like X Bombs, only going horizontally and vertically. Notice a rubber spot and wait for their blasts to misemploy.
  • A shockwave of light volition move across the screen. You cannot block this, so curl out of its way and endeavor to keep up.

In one case Galeem is defeated for good, that leaves Dharkon standing. He proceeds to engulf the entire globe in darkness, destroying everyone in his path. This is as well the bad catastrophe.

And then what's the true ending?

World of Light

At that place are actually two Master Mitt and Crazy Hand battles. Clearing the 2nd of these battles will advantage players with the Master Hand and Crazy Hand Spirits while also freeing them from their masters' control. Now free to fight for the forces of residual, Master Mitt and Crazy Mitt volition open a breach in the peak-center of the map, betwixt Dharkon and Galeem. Entering this breach volition trigger the first role of the final battle.

Afterward two decades, you get to be Main Mitt! The object is to defeat all 70+ of the characters in the game, each a member of Galeem and Dharkon'southward army. You'll have 500HP at your disposal and take the following key moves at your disposal:

  • Up + A: This uses the Master Paw's heaven corkscrew motion.
  • Forward + A: This uses Primary Paw's slap, which can often KO.
  • Down + A: This slams Master Paw's palm on the ground and volition frequently KO.
  • Neutral A: This snaps Master Mitt's fingers and will stun fighters, setting the tabular array for KO blows.

Master Hand will also take an array of Special (B) moves at his disposal to assit with taking these fighters out. Work fast, because even though opposing fighters drop fast, there's however more 70 of them and their damage will somewhen add up.

The truthful concluding battle

World of Light Final Battle

Before going whatever further, know that you're in for the long booty here. The final battle will range from xx-xxx minutes, so ready for a long fight.

You'll select iii fighters for this last stand. Pick your accented all-time characters. However, you lot'll desire to keep these tips in heed:

  • There's a lot of platforming involved in the get-go phase, so open up with a skillful jumper.
  • You'll have to fight all of the game's bosses again, back-to-back. Bring a heavy hitter and call up all of the previous strategies y'all employed.
  • This fight will take its toll and there are few chances to heal in-between. Because of this, have a loftier-powered Legend Spirit into boxing with iii Support slots. If you've freed the Celebi Spirit over the course of the game, equip it, because its Great Autoheal power will keep your fighter fresh. If you haven't freed the Celebi Spirit, go observe it!

The first phase, as noted, sees players ascending an autoscrolling stage. Occasionally, the scrolling will terminate upon hitting a stage-like layout. At this indicate, fighter spirits representing the various other characters in the game will appear. The spirits volition represent Galeem and Dharkon and while they'll be eager to fight you, they're not fighting together. Employ this to your reward. If you lot find yourself taking as well much damage, step to the side and let Dharkon and Galeem'due south fighters wear each other out, while the Celebi Spirit does its work and heals you. In one case they've worn each other downward, have them out.

In-between fighting spirits, you'll accept to ascend platforms. Apply any Rocket Belts provided and utilize them, if necessary. Watch out for Dharkon and Galeem. They can attack by striking their tendrils directly across and destroying platforms in their paths. Equally soon as you see the edge of their tendrils, move out of the way to a condom platform. They can also attempt to slowly move their entire bodies across the screen to button you off the edge. To stop the latter, hitting them in the heart as much as possible.

The final platforming stretch is filled with agile Bob-Ombs, which can KO if you're at a high percentage. Fortunately, betwixt the Saying Love apple offered in-betwixt battles and the Celebi Spirit, you shouldn't exist at such a high damage percentage that the Bob-Ombs will present a threat.

Finish off the last of the fighter spirits and motion on to the next stage.

The 2d phase puts players at Final Destination, where Dharkon and Galeem's dominate spirits clash. Selection whichever dominate comes around and hit it with a concrete attack. Do information technology fast, because Dharkon and Galeem will also attack and you lot don't need to be taking any excess damage.

Galleom

Y'all'll take to fight all of the following bosses again:

  • Giga Bowser (Galeem)
  • Demon Male monarch Ganon (Dharkon)
  • Rathalos (Galeem)
  • Marx (Dharkon)
  • Galleom (Galeem)
  • Dracula (Dharkon)

Use the same strategies to defeat these characters are before. Make certain to dodge their attacks whenever possible, because while the Celebi Spirit is highly effective, it'due south not a guaranteed life saver. Damage will pile up over time if you're not careful and the Heart Container offered between battles won't be enough to relieve you. Y'all'll demand equally many fighters as possible for the final phase.

The last phase of the battle is both Dharkon and Galeem simultaneously. They'll both attack with the same patterns equally they did in their individual fights, and then knowing this, know what to expect and what to avoid. While the thought might be to focus on 1 over another, as shortly as one dominate is defeated, he'll unleash a powerful explosion that will inflict massive harm, making the residue of the fight much more than difficult. More importantly, if you focus as well much on ane boss and take them out ane at a time, yous'll still get one of the bad endings. Keep things perfectly balanced!

Perfectly balanced

Proceed both bosses' wellness bars as even as possible and if you get bopped by a dying boss' explosion, take the other boss out speedily. Once yous're one-on-one with whatsoever deity remains, avoid their remaining attacks and let the Celebi Spirit do its piece of work to try and heal as much of the explosion damage as possible.

Once both Dharkon and Galeem are defeated, they're gone for skillful. That's the end of Globe of Lite and you'll not only get an ballsy ending sequence for your troubles, but you'll also unlock New Game+. Congratulations on surviving!

Senior Editor

Ozzie has been playing video games since picking upward his commencement NES controller at age five. He has been into games always since, only briefly stepping away during his college years. Just he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push frontwards the Guitar Hero series at its acme. Ozzie has become a large fan of platformers, puzzle games, shooters, and RPGs, only to proper name a few genres, but he's also a huge sucker for anything with a good, compelling narrative behind it. Considering what are video games if you tin't enjoy a skillful story with a fresh Cherry Coke?

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Source: https://www.shacknews.com/article/108994/super-smash-bros-ultimate-the-world-of-light-true-ending

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